Open to work!

KEVIN BILSKI

SENIOR LEVEL DESIGNER & LEVEL ARTIST

Crafting immersive environments across diverse genres, from linear co-op shooters to open-world soulslikes.

Leveraging over 6 years of experience, I translate complex concepts into rich, playable locations. I take full end-to-end ownership—from spatial composition to final polish—with a relentless focus on pacing and readability.

Highly proficient in UE5, I bridge the gap between gameplay and narrative, establishing high-quality design standards that evolve with the project.

KEVIN BILSKI

SENIOR LEVEL DESIGNER & LEVEL ARTIST

Crafting immersive environments across diverse genres, from linear co-op shooters to open-world soulslikes.

Leveraging over 6 years of experience, I translate complex concepts into rich, playable locations. I take full end-to-end ownership—from spatial composition to final polish—with a relentless focus on pacing and readability.

Highly proficient in UE5, I bridge the gap between gameplay and narrative, establishing high-quality design standards that evolve with the project.

KEVIN BILSKI

SENIOR LEVEL DESIGNER & LEVEL ARTIST

Crafting immersive environments across diverse genres, from linear co-op shooters to open-world soulslikes.

Leveraging over 6 years of experience, I translate complex concepts into rich, playable locations. I take full end-to-end ownership—from spatial composition to final polish—with a relentless focus on pacing and readability.

Highly proficient in UE5, I bridge the gap between gameplay and narrative, establishing high-quality design standards that evolve with the project.

Featured projects

Featured projects

What my colegues say about me

01

02

03

// 05

I had the great pleasure of working with Kevin in Anshar Studios, where he was employed as a Level Designer (Senior). He is one of those creators who not only understands a project on a technical and systemic level, but above all is genuinely excited about what he does! He is also a person with a very high standard of professionalism: independent, responsible, and communicative. He also brought a fantastic atmosphere to the team. Kevin thrived in a multidisciplinary environment, collaborating creatively with the narrative, design, and art teams. I wholeheartedly recommend him!

Marcin Rybiński

//

Head of Design at Anshar Studios Inc.

Kevin is a highly ambitious artist that I am sure will achieve immense success in years to come and any company would be lucky to hire such talent. He is one of those employees that is eager to receive any type of feedback and will go to great lengths to complete the given task. If you're looking for an open minded and easy going level designer who understands the nuances of crafting memorable, well thought-out experiences from the blockout stage to fully functional gameplay flow, look no further.

Paweł Pernak

//

Game Director | Producer | Lead Game Designer

Throughout my career I've worked with numerous gifted people, Kevin is one. What makes a person standout is unique to the challenges they learned to overcome along the way. Ever since Kevin joined Iron Lung, he'd continuously show up sharp-minded, focused and creative. To break down what makes a good soulslike, metroidvania-type level design is a challenge that often leaves people feel puzzled. I'm happy to say together with Kevin we made it past all obstacles and achieved our project goals, which I can't happening without him being as communicative, creative and hard-working as he is. Looking forward to work with this gifted man again, huge recommendation!

Alex Redde

//

🎮 Game development | 🤵 Management | 📈 Business development

Create a free website with Framer, the website builder loved by startups, designers and agencies.